EXPERIENCE
Designing clearer experiences for complex products and workflows.
I design enterprise SaaS, workflows, responsive websites, and visual systems. My work sits between product thinking and execution: structuring complex requirements, making decisions visible, and creating interfaces teams can actually build.

PROFILE
Product thinking and systems-level problem solving.
Most of my work has involved information-heavy products and fast-moving teams. I’ve moved between product UX, web design, documentation, and operational systems while working closely with leadership, developers, sales, and creative partners.
PROFESSIONAL EXPERIENCE
Product Design & Experience Manager
Plax, Inc.
I support experience design and creative operations for a distributed team, helping turn fragmented processes into clearer systems for collaboration, approvals, and delivery.
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Designed internal workflow structures, approval paths, and digital workspaces supporting 5 core talents and 20–30 external artists.
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Manage 5–7 concurrent projects while coordinating timelines, feedback, communication, and asset delivery.
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Created reusable briefs, process documentation, and visual standards to improve consistency and reduce communication gaps.
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Mapped production workflows and refined intake, feedback, approval, and delivery processes as team needs evolved.
UX & Digital Experience, Product Marketing Lead
HOTB Software Solutions
At HOTB, I worked across product, UX, and digital experience initiatives supporting healthcare, government, and compliance-focused SaaS products.
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Designed and improved dashboards, complex workflows, form-based experiences, and enterprise product features.
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Created user flows, wireframes, high-fidelity mockups, prototypes, and developer-ready documentation.
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Translated stakeholder, leadership, sales, developer, and user feedback into 15+ actionable UX and product improvements.
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Redesigned and built the company website in WordPress, improving information architecture, responsive layout, and product storytelling.
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Built reusable visual standards and templates that supported more consistent product and marketing output.
CAPABILITIES
Where I add the most value.
Product & UX Design
User flows
Wireframing
Prototyping
Interaction design
Information architecture
Workflow design
Dashboard UX
UI & Systems
Responsive UI
Visual hierarchy
Design systems
Reusable components
Design documentation
Developer handoff
Accessibility awareness
Research & Strategy
User feedback synthesis
Usability testing
Journey mapping
Heuristic evaluation
Stakeholder interviews
Problem framing
Collaboration
Cross-functional collaboration
Stakeholder presentations
Technical constraints
Agile workflows
Design critique
Process improvement
Tools
Figma & FigJam
Adobe Suite
Canva
Jira
Notion & Trello
Word Press
Miro
Language
HTML
CSS
JavaScript
AI Tools
ChatGPT
Clause
EDUCATION
BS, Human-Computer Interaction Design
Santa Monica College · Jun 2023
AA, Graphic Design
Santa Monica College · Jun 2021
A foundation in both interaction design and visual communication continues to shape how I approach product problems.
HOW I WORK
Make complexity understandable without removing what matters.
I don’t default to removing information. I look for the relationships, priorities, and patterns that make complex work easier to understand and easier to repeat.